Most frequent questions and answers
MocapX runs on every iPhone and tablet with iOS 12 but facial tracking is only supported on devices with FaceID. Click here for a full list of hardware features.
Yes, of course. The MocapX app and plug-in were created for animators to speed up the animation process. You can use the MocapX plug-in for any commercial and non-comercial projects. If you do anything interesting in MocapX, let us know and we will be happy to share.
Please note that more complicated rigs may decrease real-time performance depending on the speed of your computer and graphics card. However, MocapX data are captured and saved at a full 60 fps.
Facial tracking in the MocapX app uses Apple’s Face ID technology to capture facial expressions and transfer the data directly to Maya. This is a paid feature in the application and is only available for devices with Face ID capability. Click here for a full list of features.
We support all Maya versions from 2016 to 2019. The operating systems we recommend are Windows 10 with iTunes installed, MacOS HighSierra or later and Linux with Centos 7.4 (wifi connection only).
Generally speaking, yes! You can connect MocapX data directly to your rig controller or use PoseLib to drive multiple controllers on your rig. We provide post-set up demo scenes as well as a tutorials and useful information.
Sliders and joysticks are in the free mode of the MocapX app and allow you to control objects and attributes in real time in Maya. You can record live action sequences and save them as animation clips for later use – for example, you can animate a car or plane just by rotating your iPhone.