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Documentation

Requirmenst for running MocapX Maya plugin and MocapX Application (iOS) are:

MocapX Maya plugin 

Windows – Maya 2016 – 2019.1   *(iTunes for Windows installed)

MacOS – Maya 2016 – 2019.1 

Linux (Centos 7.4) Maya 2016 – 2019.1 

*linux version support only connection over Wifi

*minimum Service Pack 1 for Maya 2016

Application (iOS)

Device running iOS 12

Facial tracking tracking is supported for these devices:

  • iPhone X 
  • Iphone xR
  • iPhone Xs and Max
  • Ipad Pro

Keypad feature is available for:

  • iPhone 6s and 6s Plus.
  • iPhone 7 and 7 Plus.
  • iPhone SE.
  • iPad Pro (9.7, 10.5 or 12.9) – both first-gen and 2nd-gen.
  • iPad (2017)
  • iPhone 8 and 8 Plus.
  • iPhone X 
  • Iphone xR
  • iPhone Xs and Max
  • Ipad 2017 and higher

Instalation

1.Unzip the Maya plugin to folder called Mocapx on your hard drive

2. Add the path to location of Mocapx folder in your Maya.env

For example when your folder is located in C:\Mocapx 

Open Maya.env and add line:

MAYA_MODULE_PATH=C:\Mocapx

Maya.env file can be found

drive:\Users\username\Documents\maya\version

 
  •  

1.Unzip the Maya plugin to folder called Mocapx on your hard drive

2. Add the path to location of Mocapx folder in your Maya.env

For example when your folder is located in C:\Mocapx 

Open Maya.env and add line:

MAYA_MODULE_PATH=C:\Mocapx

Maya.env file can be found

/Users/username/Library/Preferences/Autodesk/maya/version

1.Unzip the Maya plugin to folder called Mocapx on your hard drive

2. Add the path to location of Mocapx folder in your Maya.env

For example when your folder is located in C:\Mocapx 

Open Maya.env and add line:

MAYA_MODULE_PATH=C:\Mocapx

Maya.env file can be found

    • (Linux®)
      • ~/maya/version
      • ~/maya
        Note:
        Make sure to capitalize Maya.env

Shelf nad icons

MocapX offers shelf menu with most important functions available. Here is list of all:

PoseLib Editor

Attribute collection

Create PoseLib

Create Pose

Create Realtime device

Create Clip Reader

Live (Realtime device)

Pause (Realtime device)

Bake tool

Demo rig

Help

Realtime device

Realtime device is node that communicate with MocapX iOS application. 

All important functions are available through Attribute editor.

Realtime playback controls gives user ability to connect to iOS application either with Wifi or USB.

In order to succesfully connect the iOS app to Maya user needs to fill right IP address and port from the application (located on top section of the app).

Wifi – IP address and port 

USB – only port has to be filled

Record controls

To record a clip specify a file path (default path is set to the current Maya project) and how many seconds of already passed action you want to save and hit Save Clip button.

MocapX create a clip and store all animation data within that clip. 

Clip reader

Clip reader is used for reading clip of MocapX data from local drive.

Attribute collection

Attribute collection is node that store rest values for PoseLib.

PoseLib editor

PoseLib editor allows user to create, preview and edit Poses. The purpose of working with a MocapX is to create a pose (definition of neutral face and face with expression) similar to blendshape but created from the rig controllers.  Each pose is defined as a relax or zero pose and extreme of a pose. For example jaw open or eye blink. Then a transition between these state is represented by 0 and 1. Mocap data is then drive these poses and transfer the expression back to rig.

MocapX (Adaptor)

MocapX node (Adaptor) is used to quickly switch data source from realtime device to clip reader. So user can perform action, record it and then quickly load clip and preview a clip. Then user can switch back to live and record more clip

FAQ

Most frequently asked questions and answers

MocapX runs on every iPhone and tablet with iOS 12. Please note that facial tracking is only supported on devices with FaceID. Click here for a full list of hardware features.

Yes, of course. The MocapX app and plug-in were created for animators to speed up the animation process. You can use the MocapX plug-in for any commercial and non-comercial projects. If you do anything interesting in MocapX, let us know and we will be happy to share.

Please note that more complicated rigs may decrease real-time performance depending on your computer’s processing power and graphics card. However, MocapX data is captured and saved at a full 60 fps.

Facial tracking in the MocapX app uses Apple’s Face ID technology to capture facial expressions and transfer the data directly to Maya. This is a paid feature in the application and is only available for devices with Face ID capability.

We support all Maya versions from 2016 to 2019. The operating systems we recommend are Windows 10 with iTunes installed, MacOS HighSierra or later and Linux with Centos 7.4 (wifi connection only).

Generally speaking, yes! You can connect MocapX data directly to your rig controller or use PoseLib to drive multiple controllers on your rig. We provide demos as well as a tutorials and other useful information.

Sliders and joysticks are available in the free version of the MocapX app and allow you to control objects and attributes in real time in Maya. You can record live action sequences and save them as animation clips for later use – for example, you can animate a car or plane just by rotating your iPhone.

The Android version of MocapX is in the works and is coming soon. 

Tutorials

01/ Getting started with MocapX

Learn how to quickly setup MocapX

02/ Pose library

Learn how work with pose library

03/ Sample data

Download sample data and project files

04/ Basic connection

Learn how to connect attributes

05/ Windows Installation

Learn how to install MocapX on Windows

06/ macOS Installation

Learn how to install MocapX on macOS

MocapX Blog

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